I have put the linking in the code as this is my preference. You can do this in the IDE or directly in the code. OpenGL 4.0 requires that you link in the opengl32.lib library. We will start the tutorial by looking at the filled out OpenGLClass: This tutorial uses the same classes as the previous tutorial except that we will be adding more code to each to facilitate rendering with OpenGL 4.0. We will address three main things which are initializing OpenGL 4.0, shutting it down, and basic rendering with it. This tutorial will be the first real introduction to working with OpenGL 4.0.
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